![]() Hereby I mean, Difference in Level (That is n#1) then difference in HP, and differenece in the other stats.Įach attack has an attack bit. I think these point will be determined by looking in what way the opponent differs. I figured that I think this way it is easier to obtain and store object way, altough there is not much difference.īasicly, a pokemon gives his pokemon threath-point. Now I did NOT mentioned, and I think ive should, that I use a special Pokemon class for each pokemon insead of the $pokemon global variable he did. I made this statement about MY database: I use a module, so I do not need to do a global (the data is not going to change, so I go for less memory_usage). In one the Database is stored, with constant data, and another one which grows larger as the game progresses with Each Indiviual data (triggered by a unique Game-Id). ![]() So, I guess we where both right.ĪzuraBr uses to big global variables. As you can see, a little difference means a lot. ![]() I usually call the points gained by a pokmon the Effort Values, and what you can gain the Effort-Gain from a pokémon. Growlithe always gives you 1 attack ev, Nidorino gives you 2 points, etc. He said: Of course EV's are constant, that's what I'm talking about.
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